// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "HallHUD.generated.h"


class UUI_MainHall;
/**
 * 
 */
UCLASS()
class TF_20240717_API AHallHUD : public AHUD
{
	GENERATED_BODY()

public:
	AHallHUD();

	virtual void BeginPlay() override;
private:
	TSubclassOf<UUI_MainHall> MainHallClass;

	UPROPERTY()
	UUI_MainHall* MainHall;
	
};
